Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games

Programming

  • We won Epiphany’s Developers Game Jam 2020! – Play Without Miles by Team Gryffindors

    We won Epiphany’s Developers Game Jam 2020! – Play Without Miles by Team Gryffindors

    Epiphany’s Developers Game Jam 2020 was a 60-hours weekend Game Jam for Pakistani Game Developers and the game jam theme was ‘Cute and Colorful.’ It was an exciting 2-weeks journey filled with amazing workshops and meetups. I joined the game jam as an individual and then, teams of random people are formed. Fortunately, my team…

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  • I made an app for BAC Studios

    Recently, I made an Android app with a name that you couldn’t have guessed. BAC Studios. The app is made using Flutter (and Dart) and is made in about 4 days which to me, is rather surprising because this is my first time trying out Flutter (and Android app development). Download BAC Studios Android App…

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  • ‘Making the Top Down Shooter Game: Aviator’ Unity Game Manual

    ‘Making the Top Down Shooter Game: Aviator’ Unity Game Manual

    1 and a half year ago, I made a game called Aviator. Then, I thought of writing its manual. And I recently checked my old stuff and realized that I should post it on my blog. At that time, I was learning Unity and its basics so, I never know a lot of techniques that…

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  • FALLINGbits on Itch.io

    FALLINGbits on Itch.io

    My first ever published game… 😀 Here is the link. itch.io makes it easy for anyone to publish games and much more stuff into the market. It is just an experiment to see how well things can go over there. My target is to get, at least 10 downloads in 30 days span. Thank you for…

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  • Working on Doboomler…

    Working on Doboomler…

    Finally… Something decent enough to publish on the market. BAC Studios is working on a new game called Doboomler. It falls under the endless runner game genre (Don’t worry! It’s not another clone of Temple Run). Instead of running, there will be falling. It will be a ball with a face (see that image above).…

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  • C++ Programming Series: What’s next?

    You wanted to get into game programming. You found out that C++ is the real deal. You came here and started reading the first post of the series. You practiced and moved on till the end. Now, you are confused about what to do next? (By the way, it applies to all the enthusiastic people…

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  • Box Blur with SDL2

    Box Blur with SDL2

    Originally, this post is intended to be on cplusplus.com as an article of mine but they never accepted it. So, I thought why not just put it on my own website. If you know what the heck SDL2 and C++ is, you can understand the technique. What is Box Blur? Box Blur is a very…

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  • C++ Programming Series: Dynamic Arrays (Part 2, Last)

    Dynamic arrays can be used with functions in exactly the same way as I have told in this post. Just keep in mind that we have to pass the size of the array into the function. Note how I allocated the memory and also, set the value of all the elements in the dynamic array…

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  • C++ Programming Series: Dynamic Arrays (Part 1)

    Before we get into the dynamic arrays, it is important to understand why we use them and when to use them. Here’s the simplified concept of memory types. The program that we execute stores and works with the data, information and variables (collectively called memory) in the RAM (Random Access Memory). Upon closing the program,…

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  • C++ Programming Series: Structures and Data Types

    During that non-blogging time, I learned one thing: Always finish what you have started. And so, here I am continuing my C++ Programming Series. C++ got primitive data types like integers, floats and doubles. They are called primitive for a reason. We can create our own data types by combining other data types. We can…

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