Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games


  • Making a new Turn Based Strategy Game – PAB Devlog #2

    Making a new Turn Based Strategy Game – PAB Devlog #2

    What is that first game that pops up in your mind when I say… Turn Based Strategy Advance Wars? No! Well, I don’t know about you. But to me, it is and will always be… Chess. Such an intuitive game with so simple rules and a small grid to play on, ideal for a board…

    Know More

  • Making a new Turn Based Strategy Game – PAB Devlog #1

    Making a new Turn Based Strategy Game – PAB Devlog #1

    I have played Advance Wars, Advance Wars Black Hole Rising, Advance Wars Duel Strike, and Advance Wars Days of Ruin, you guessed it, I love this series. I am a big fan of bright light-hearted strategy games with quirky characters and beefy soundtracks. Well, Days of Ruin is a bit different but that’s another story.…

    Know More

  • I failed…

    I couldn’t reach my target… 10 downloads of my game, FALLINGbits, in 30 days… Got only 1. I am feeling very depressed. Maybe I am not good enough yet. Maybe I need to put more effort and especially more time. Time is of the essence. Maybe I… It doesn’t matter anymore. I will try again…

    Know More

  • ‘Making the Top Down Shooter Game: Aviator’ Unity Game Manual

    ‘Making the Top Down Shooter Game: Aviator’ Unity Game Manual

    1 and a half year ago, I made a game called Aviator. Then, I thought of writing its manual. And I recently checked my old stuff and realized that I should post it on my blog. At that time, I was learning Unity and its basics so, I never know a lot of techniques that…

    Know More

  • FALLINGbits: What is the status?

    FALLINGbits: What is the status?

    OMG! I can’t believe it, man! Seriously, this is amazing. I got a download! Look at the image below! A download. Really, whoever he is, he made my day. Thanks to him. Now, 9 more downloads in 20 more days. If you want to help me achieve this target, here is the link. To those…

    Know More

  • FALLINGbits on

    FALLINGbits on

    My first ever published game… 😀 Here is the link. makes it easy for anyone to publish games and much more stuff into the market. It is just an experiment to see how well things can go over there. My target is to get, at least 10 downloads in 30 days span. Thank you for…

    Know More

  • C++ Programming Series: What’s next?

    You wanted to get into game programming. You found out that C++ is the real deal. You came here and started reading the first post of the series. You practiced and moved on till the end. Now, you are confused about what to do next? (By the way, it applies to all the enthusiastic people…

    Know More

  • Box Blur with SDL2

    Box Blur with SDL2

    Originally, this post is intended to be on as an article of mine but they never accepted it. So, I thought why not just put it on my own website. If you know what the heck SDL2 and C++ is, you can understand the technique. What is Box Blur? Box Blur is a very…

    Know More

  • C++ Programming Series: Dynamic Arrays (Part 2, Last)

    Dynamic arrays can be used with functions in exactly the same way as I have told in this post. Just keep in mind that we have to pass the size of the array into the function. Note how I allocated the memory and also, set the value of all the elements in the dynamic array…

    Know More

  • C++ Programming Series: Dynamic Arrays (Part 1)

    Before we get into the dynamic arrays, it is important to understand why we use them and when to use them. Here’s the simplified concept of memory types. The program that we execute stores and works with the data, information and variables (collectively called memory) in the RAM (Random Access Memory). Upon closing the program,…

    Know More