Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games

Learning

  • BAC Games hosting Global Game Jam 2023

    BAC Games hosting Global Game Jam 2023

    We at Bold Aesthetic Creative Games hosted our first on-site game jam as well as our first Global Game Jam! There were a total of 6 Participants namely me (Bilal), Rayyan Aziz, Sufian Ahmed, M. Touseef, Zahid Ali and Saif Ali Khan. We all developed 3 Games together in this short weekend of 48 fun-filled…

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  • Making a new Turn Based Strategy Game – PAB Devlog #2

    Making a new Turn Based Strategy Game – PAB Devlog #2

    What is that first game that pops up in your mind when I say… Turn Based Strategy Advance Wars? No! Well, I don’t know about you. But to me, it is and will always be… Chess. Such an intuitive game with so simple rules and a small grid to play on, ideal for a board…

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  • Making a new Turn Based Strategy Game – PAB Devlog #1

    Making a new Turn Based Strategy Game – PAB Devlog #1

    I have played Advance Wars, Advance Wars Black Hole Rising, Advance Wars Duel Strike, and Advance Wars Days of Ruin, you guessed it, I love this series. I am a big fan of bright light-hearted strategy games with quirky characters and beefy soundtracks. Well, Days of Ruin is a bit different but that’s another story.…

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  • I joined Gamkedo Club

    I joined Gamkedo Club

    Recently, I joined Gamkedo Club. Basically, it is a Game Development Club where you learn Game Development and various other skills by working as a team, on a game. I am impressed by how the overall system works and how the club leaves almost all the choices to the members while guiding them along their…

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  • Develomare – How I Made It? (Part 1)

    Develomare – How I Made It? (Part 1)

    I made the game called Develomare for the BlackThronProd (BTP) Game Jam #1 as I mentioned that in the previous post. But how? As you guys know that I am a fan of the Unity Game Engine. Therefore, I watch the video tutorials on YouTube that are related to the Unity Game Engine. A few…

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  • ‘Making the Top Down Shooter Game: Aviator’ Unity Game Manual

    ‘Making the Top Down Shooter Game: Aviator’ Unity Game Manual

    1 and a half year ago, I made a game called Aviator. Then, I thought of writing its manual. And I recently checked my old stuff and realized that I should post it on my blog. At that time, I was learning Unity and its basics so, I never know a lot of techniques that…

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  • FALLINGbits: What is the status?

    FALLINGbits: What is the status?

    OMG! I can’t believe it, man! Seriously, this is amazing. I got a download! Look at the image below! A download. Really, whoever he is, he made my day. Thanks to him. Now, 9 more downloads in 20 more days. If you want to help me achieve this target, here is the link. To those…

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  • FALLINGbits on Itch.io

    FALLINGbits on Itch.io

    My first ever published game… 😀 Here is the link. itch.io makes it easy for anyone to publish games and much more stuff into the market. It is just an experiment to see how well things can go over there. My target is to get, at least 10 downloads in 30 days span. Thank you for…

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  • C++ Programming Series: What’s next?

    You wanted to get into game programming. You found out that C++ is the real deal. You came here and started reading the first post of the series. You practiced and moved on till the end. Now, you are confused about what to do next? (By the way, it applies to all the enthusiastic people…

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  • C++ Programming Series: Dynamic Arrays (Part 2, Last)

    Dynamic arrays can be used with functions in exactly the same way as I have told in this post. Just keep in mind that we have to pass the size of the array into the function. Note how I allocated the memory and also, set the value of all the elements in the dynamic array…

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