Recent Categories
Recent Posts
Post Archive
- April 2023
- February 2023
- January 2023
- November 2022
- September 2022
- August 2022
- April 2022
- October 2021
- September 2021
- April 2021
- February 2021
- January 2021
- December 2020
- October 2020
- July 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- June 2019
- May 2019
- April 2019
- March 2019
- December 2018
- November 2018
- October 2018
- February 2018
- January 2018
- February 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
Catogery Tags
3D Action Android Arrays Art Artist BAC C# Conditions Development Drawing Functions Game Game Announcement GameDev Game Development Game Release gamkedo HomeTeam GameDev Indie Game Indie Game Development itch.io Javascript Learning Memory Painting Pixels Pointers Programming Projects Publishing Scene SDL2 Series Showcase Sprites Statements Strategy Subroutines UI Unity User Input Variables Vector Art Video Game
Connect With Us
-
BAC Games hosting Global Game Jam 2023
We at Bold Aesthetic Creative Games hosted our first on-site game jam as well as our first Global Game Jam! There were a total of 6 Participants namely me (Bilal), Rayyan Aziz, Sufian Ahmed, M. Touseef, Zahid Ali and Saif Ali Khan. We all developed 3 Games together in this short weekend of 48 fun-filled…
-
SuperRed – Casual Android Game
SuperRed is a minimalist causal and experimental Android game. Touch to Cut through Circles and Wait for Squares! Make Combos by doing cutting quickly. Inspired by 2 games: Super Hot and Rockets. I hope you will like my game. It is quite polished and feels cool when you make combos.
-
Tips and Tricks for Surviving Alien Waves in Antons
Antons is an Orbital Tower Defense Game made by me for the game jam. Unfortunately, I couldn’t submit it on time. It was one heck of a strategic journey. Link to Antons Post Play Antons Here! The game is so tuff and requires some decent tricks to win it. Here are some of the tips…
-
FALLINGbits: What is the status?
OMG! I can’t believe it, man! Seriously, this is amazing. I got a download! Look at the image below! A download. Really, whoever he is, he made my day. Thanks to him. Now, 9 more downloads in 20 more days. If you want to help me achieve this target, here is the link. To those…
-
FALLINGbits on Itch.io
My first ever published game… 😀 Here is the link. itch.io makes it easy for anyone to publish games and much more stuff into the market. It is just an experiment to see how well things can go over there. My target is to get, at least 10 downloads in 30 days span. Thank you for…
-
Developing a Game: SamuraiDuel
Nowadays, I am developing a game called SamuraiDuel. It is going to be a 2D game and is built on OpenGL, SDL2, Box2D, and CEGUI all in the language, C++. Before starting to develop the game, I first developed the base of a very low-level Game Engine which I should call a GL Engine, GL SDK or…
-
Learning OpenGL
The start of this month proved to be very busy for me and my new challenges! These days, I am learning OpenGL (or you may call it, Open Graphics Library) which is something next level in terms of graphics! It is pretty hard and requires solid concepts of using vectors, geometry, matrices and just mathematics!…