Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games

August 2015

  • C++ Programming Series: Using Conditional Statements (Part 3)

    In the last two previous posts, you got through the if, else and else-if-statements. The uncertain point is the difference between two if-statements and if-statement with an else-if-statement. Two if-statements are not connected to each other. They don’t have any relation with each other. The compiler has to pass through all of these statements even…

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  • C++ Programming Series: Using Conditional Statements (Part 2)

    In the previous post, we learned some conditional statements. Now, we are going to learn more about them. And later on, we will learn even more… But for now, just check an example of double if-statements again: Everything looks fine in the above code and also compiles fine. It runs fine as well. But the…

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  • C++ Programming Series: Using Conditional Statements (Part 1)

    Conditional statements in a program are such statements which control the progression of our program. We must understand the fact that our code is always executed from the start to the end linearly. Following is a conditional statement: Here, if shows the condition that is typed after it in round brackets. In the curly brackets…

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  • C++ Programming Series: Primitive Types

    In the previous post, we discussed variables and a primitive type called int. Primitive types are the basic types from which other complex things are derived. Like int, the following are some other primitive types. They have different sizes and they are calculated in bytes which is a term defined for measuring memory in computers.…

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