Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games

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  • C++ Programming Series: What’s next?

    You wanted to get into game programming. You found out that C++ is the real deal. You came here and started reading the first post of the series. You practiced and moved on till the end. Now, you are confused about what to do next? (By the way, it applies to all the enthusiastic people…

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  • Box Blur with SDL2

    Box Blur with SDL2

    Originally, this post is intended to be on cplusplus.com as an article of mine but they never accepted it. So, I thought why not just put it on my own website. If you know what the heck SDL2 and C++ is, you can understand the technique. What is Box Blur? Box Blur is a very…

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  • C++ Programming Series: Dynamic Arrays (Part 2, Last)

    Dynamic arrays can be used with functions in exactly the same way as I have told in this post. Just keep in mind that we have to pass the size of the array into the function. Note how I allocated the memory and also, set the value of all the elements in the dynamic array…

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  • My Pixels: Four Shades – Beach Aside The City

    My Pixels: Four Shades – Beach Aside The City

    Someone told me to try less colors. Limiting oneself to something like 4 colors/shades increases the rate of learning. It also motivates a person to try a bigger grid size. If you can guess every element in the image below without considering the title, it is a good pixel art. The image is made with…

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  • C++ Programming Series: Dynamic Arrays (Part 1)

    Before we get into the dynamic arrays, it is important to understand why we use them and when to use them. Here’s the simplified concept of memory types. The program that we execute stores and works with the data, information and variables (collectively called memory) in the RAM (Random Access Memory). Upon closing the program,…

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  • C++ Programming Series: Structures and Data Types

    During that non-blogging time, I learned one thing: Always finish what you have started. And so, here I am continuing my C++ Programming Series. C++ got primitive data types like integers, floats and doubles. They are called primitive for a reason. We can create our own data types by combining other data types. We can…

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  • C++ Programming Series: Pointers (Part 4, Last)

    Too busy! Too busy! Don’t expect regular and weekly posts from me. In the previous post, we discussed that pointers are actually arrays! This post is to discuss more pointers, arrays and the arithmetic that can be done with them. We can do addition and subtraction with pointers. Multiplication and division are not possible! Here…

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  • C++ Programming Series: Pointers (Part 3)

    Pointers and Arrays are the same things! This statement might confuse you. How is this possible that pointers and arrays are the same? They never look to be same! This post will clear this point to you. Let’s get started with the code below. What will it print? Will it print the first member of…

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  • C++ Programming Series: Pointers (Part 2)

    In the previous post, we learned how to get the memory address of a variable and how to define a variable that holds the memory address i.e pointer. Suppose that there is a variable of the type int called number. We initialize it with value equals to 10. Now, suppose that it has a memory…

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