Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games

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  • My Pixels: Sunset with Water Scene

    My Pixels: Sunset with Water Scene

    I made another pixel art! This one is better than the previous one. All my pixel art showcases will be under the series named, My Pixels. Pixel Art is not something that is related to programming but a game developer requires resources for his/her game and of course, one of those resources are Sprites/Images for…

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  • C++ Programming Series: Headers and Prototypes (Part 1)

    Until now, we have been working with codes which are present in just a single file. We have been doing single file projects till now, in which all the codes are being typed in one file. This approach is good for tiny projects. However, when we are going to have some medium-sized project to be…

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  • C++ Programming Series: Functions/Subroutines (Part 4, Last)

    In the previous post, I confused you into the depth of the functions and my abstractions although, I hope that you got the concept fairly. The hint that I gave you in the previous post is about the order of the functions. If you modified checkRegistrationEligibility() function by adding enterAString() and enterAnInt(), you may have got…

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  • Learning OpenGL

    The start of this month proved to be very busy for me and my new challenges! These days, I am learning OpenGL (or you may call it, Open Graphics Library) which is something next level in terms of graphics! It is pretty hard and requires solid concepts of using vectors, geometry, matrices and just mathematics!…

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  • C++ Programming Series: Functions/Subroutines (Part 3)

    In the previous post, we have played with a function called checkRegistrationEligibility(). It was first, a function of return-type, void and now, bool. What is good with this, is the fact that this function is able to connect. By being connected, we mean that the data available in a limited scope of a function can…

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  • C++ Programming Series: Functions/Subroutines (Part 2)

    In the previous post, we have made the code in the main subroutine or int main() very short using another subroutine. Yes, int main() at the start is also a function that we are dealing with. But now, we will be dealing with multiple functions rather than one. We did all codes in just one…

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  • C++ Programming Series: Functions/Subroutines (Part 1)

    In this post, we are going to discuss something called “Functions”. They are also called “Subroutines”. Like arrays, functions or subroutines are very significant, awesome and helpful. These are some of the basic things which we will keep using throughout our entire programming sessions. The first thing to figure out is the definition of a…

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  • C++ Programming Series: Multidimensional Arrays

    In the last two previous posts, we discussed a very useful thing called ‘Arrays’. This topic is not yet completed and this post is going to end it! Multidimensional arrays! Previously, we discussed 1D (or single-dimensional) arrays. They are pretty simple. But now, time for 2D and 3D arrays. We won’t go into details with…

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  • C++ Programming Series: Char, Char Arrays and Strings

    As we know that char is one of the primitive types whereas string is not a primitive type. Let us reveal some more facts about the two. char is basically, a number like int. But that for each particular number, a specific letter or symbol is selected in accordance with the ASCII table. You can…

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  • C++ Programming Series: Arrays

    Previous two posts are (or just looks like) useless and really, are not interesting. But in this post, you are going to get the reward! Yes, a reward! You are going to learn my favourite thing, the favourite in the way that it makes life with programming very easy! We call it: Arrays. Before proceeding,…

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