Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games

bilalch213

  • Tips and Tricks for Surviving Alien Waves in Antons

    Antons is an Orbital Tower Defense Game made by me for the game jam. Unfortunately, I couldn’t submit it on time. It was one heck of a strategic journey. Link to Antons Post Play Antons Here! The game is so tuff and requires some decent tricks to win it. Here are some of the tips…

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  • Play Antons, Orbital Tower Defense Game

    Save Mars from the Alien Invasion by constructing Orbital Array with units called Antons. The game is Real Time Strategy and there will be 10 waves of Aliens. It is totally your choice but the game is real fun and challenging on HARD Difficulty. This game was supposed to be submitted for BTP Game Jam #2 (Theme: Mini Planets) and later…

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  • I am a part of this awesome game, WhisperDrift (Gamkedo #1)

    I am a part of this awesome game, WhisperDrift (Gamkedo #1)

    Recently, Gamkedo Club released another awesome game called WhisperDrift. The game has awesome modern indie game-like graphics with juicy controls and gameplay. It is made in Unity and is a 2.5D platformer with very nice lighting effects. I joined the team quite late. So, I ended up working on the UI of this game and…

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  • I joined Gamkedo Club

    I joined Gamkedo Club

    Recently, I joined Gamkedo Club. Basically, it is a Game Development Club where you learn Game Development and various other skills by working as a team, on a game. I am impressed by how the overall system works and how the club leaves almost all the choices to the members while guiding them along their…

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  • Play my new game: SamuraiDuel

    Play my new game: SamuraiDuel

    Another game jam. Another game. Another post. Yessshh! Game Jam: Extra Credits Holiday 2018 Theme: Present Game: SamuraiDuel A simple fast-paced fighting game. All you can do is move, jump and attack. This game is inspired by a fantastic game called Nidhogg. You are the samurai hiding in the woods. Several villages are afraid of your…

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  • My Pixels: Unsettling Feel

    Something seems… unsettled! I tried making a horror scene. It turned out quite well. I did it on Krita, not GIMP. In doing so, I tried various things. This time, I choose 320*240. If you are into pixel art game development, I suggest you use this size for your game. At first, I tried to…

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  • My Pixels: Purple Pixels, Dancing Sword Animation

    It’s not my first attempt at animating pixel art. Usually, I take only one colour and try to animate the silhouette. Similar to what I did in my game, Develomare but with vector art. This time around, I bothered using multiple colours. And I felt like it worked. The animation felt so good that I…

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  • Develomare – How I Made It? (Part 2)

    This is the 2nd Part of my Develomare story. Check out the first part here. Day 4: I was satisfied with the walk and the visuals. But the character seems slow when walking. I also feel the need of making the jump animation. Just like the game Inside, I want to make some sort of…

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  • Develomare – How I Made It? (Part 1)

    Develomare – How I Made It? (Part 1)

    I made the game called Develomare for the BlackThronProd (BTP) Game Jam #1 as I mentioned that in the previous post. But how? As you guys know that I am a fan of the Unity Game Engine. Therefore, I watch the video tutorials on YouTube that are related to the Unity Game Engine. A few…

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  • Dun dun dun… I am back again!

    Long time, no see. Last time, I posted a sad post. After that, I left my blog… again. And now, I revisited my website and I was like, “Oh crap, that’s another big hiatus. Dang it!”. Please forgive me for such a long and lengthy break. Come to think of it, I might have a 2-3 months…

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