Nowadays, I am developing a game called SamuraiDuel. It is going to be a 2D game and is built on OpenGL, SDL2, Box2D, and CEGUI all in the language, C++.
Before starting to develop the game, I first developed the base of a very low-level Game Engine which I should call a GL Engine, GL SDK or something like that, in order to work with OpenGL with ease. Of course, I called it BAC GL Engine 2 (I tried to make one before but it has some big flaws and so, I put ‘2’ this time after the name).
I am not satisfied with that name. If you had one in your mind, please do comment below.
SamuraiDuel is going to be a side-scroller fast-paced pixelated game. Of course, it will take time to get completed and once it is completed, this is the place where I will confirm this.
There is the screenshot of the game! I hope that you like that…
All pixel arts are made by me and I think it looks fair.
That’s all that I have to say! If you want some features in it or just has something to tell, comment below and tell that to me! It will be really appreciable.
UPDATE: The project is closed and is no more under development due to escalating difficulty and maybe, lack of motivation. Sorry guys! But who knows… I might complete it someday!
2 responses to “Developing a Game: SamuraiDuel”
[…] Soon we will see, how much fun is programming! It is fun for me as I am developing a game in C++ called SamuraiDuel. […]
[…] Here is the link to my past and abandoned SamuraiDuel. […]