Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games

Prototypes

  • C++ Programming Series: Headers and Prototypes (Part 2, Last)

    In this post, we are going to discuss some confusions that you might have got in the previous post. You might have read #include “func.h” in that post and not #include <func.h>. Actually, both have different meanings! If we type angle brackets (<>) instead of double quotes (“”) for func.h, the compiler will check for…

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  • C++ Programming Series: Headers and Prototypes (Part 1)

    Until now, we have been working with codes which are present in just a single file. We have been doing single file projects till now, in which all the codes are being typed in one file. This approach is good for tiny projects. However, when we are going to have some medium-sized project to be…

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