Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games

Pixels

  • Developing a Game: SamuraiDuel

    Nowadays, I am developing a game called SamuraiDuel. It is going to be a 2D game and is built on OpenGL, SDL2, Box2D, and CEGUI all in the language, C++. Before starting to develop the game, I first developed the base of a very low-level Game Engine which I should call a GL Engine, GL SDK or…

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  • My Pixels: Temples in the Dark

    My Pixels: Temples in the Dark

    This really took time to draw! The trick is to use as many layers as possible and then, finally, putting all of them together to form a nice scene! I use GIMP and I recommend that to you as well. Grid Size: 128*128

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  • My Pixels: Lonely Jug

    My Pixels: Lonely Jug

    Hmmm… Guess what? Another Pixel Art! This time, the grid size is 128 by 128, not 64 by 64! It gets 4 times longer and lengthier (and so, harder as well) to get good pixels on the go! I found myself, not very good with bigger and tiny grid sizes! This time, not so special!…

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  • My Pixels: Sunset and the Landscape

    My Pixels: Sunset and the Landscape

    I am loving pixel art! This time, I crowded entities too much into a very small grid size which is not looking cool at all. But still, I am just a beginner and that’s just my third try! I really like the GIMP! It’s awesome! Grid Size: 64*64

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  • My Pixels: Sunset with Water Scene

    My Pixels: Sunset with Water Scene

    I made another pixel art! This one is better than the previous one. All my pixel art showcases will be under the series named, My Pixels. Pixel Art is not something that is related to programming but a game developer requires resources for his/her game and of course, one of those resources are Sprites/Images for…

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