Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games

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  • C++ Programming Series: Functions/Subroutines (Part 4, Last)

    In the previous post, I confused you into the depth of the functions and my abstractions although, I hope that you got the concept fairly. The hint that I gave you in the previous post is about the order of the functions. If you modified checkRegistrationEligibility() function by adding enterAString() and enterAnInt(), you may have got…

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  • C++ Programming Series: Functions/Subroutines (Part 3)

    In the previous post, we have played with a function called checkRegistrationEligibility(). It was first, a function of return-type, void and now, bool. What is good with this, is the fact that this function is able to connect. By being connected, we mean that the data available in a limited scope of a function can…

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  • C++ Programming Series: Precedence, Order and sizeof()

    In the previous post, we learned complex but still, simple looking conditions. Instead of using boolean variables for complex conditions, we can directly use them in the conditional statements. Below is an example of a ‘complex looking’ complex condition: Now, guess the output without executing it (or running it). It looks hard or complex to…

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