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Develomare – How I Made It? (Part 2)
This is the 2nd Part of my Develomare story. Check out the first part here. Day 4: I was satisfied with the walk and the visuals. But the character seems slow when walking. I also feel the need of making the jump animation. Just like the game Inside, I want to make some sort of…
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Developing a Game: SamuraiDuel
Nowadays, I am developing a game called SamuraiDuel. It is going to be a 2D game and is built on OpenGL, SDL2, Box2D, and CEGUI all in the language, C++. Before starting to develop the game, I first developed the base of a very low-level Game Engine which I should call a GL Engine, GL SDK or…