Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games

2018

  • Play my new game: SamuraiDuel

    Play my new game: SamuraiDuel

    Another game jam. Another game. Another post. Yessshh! Game Jam: Extra Credits Holiday 2018 Theme: Present Game: SamuraiDuel A simple fast-paced fighting game. All you can do is move, jump and attack. This game is inspired by a fantastic game called Nidhogg. You are the samurai hiding in the woods. Several villages are afraid of your…

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  • My Pixels: Unsettling Feel

    Something seems… unsettled! I tried making a horror scene. It turned out quite well. I did it on Krita, not GIMP. In doing so, I tried various things. This time, I choose 320*240. If you are into pixel art game development, I suggest you use this size for your game. At first, I tried to…

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  • My Pixels: Purple Pixels, Dancing Sword Animation

    It’s not my first attempt at animating pixel art. Usually, I take only one colour and try to animate the silhouette. Similar to what I did in my game, Develomare but with vector art. This time around, I bothered using multiple colours. And I felt like it worked. The animation felt so good that I…

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  • Develomare – How I Made It? (Part 2)

    This is the 2nd Part of my Develomare story. Check out the first part here. Day 4: I was satisfied with the walk and the visuals. But the character seems slow when walking. I also feel the need of making the jump animation. Just like the game Inside, I want to make some sort of…

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  • Develomare – How I Made It? (Part 1)

    Develomare – How I Made It? (Part 1)

    I made the game called Develomare for the BlackThronProd (BTP) Game Jam #1 as I mentioned that in the previous post. But how? As you guys know that I am a fan of the Unity Game Engine. Therefore, I watch the video tutorials on YouTube that are related to the Unity Game Engine. A few…

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  • Dun dun dun… I am back again!

    Long time, no see. Last time, I posted a sad post. After that, I left my blog… again. And now, I revisited my website and I was like, “Oh crap, that’s another big hiatus. Dang it!”. Please forgive me for such a long and lengthy break. Come to think of it, I might have a 2-3 months…

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  • I failed…

    I couldn’t reach my target… 10 downloads of my game, FALLINGbits, in 30 days… Got only 1. I am feeling very depressed. Maybe I am not good enough yet. Maybe I need to put more effort and especially more time. Time is of the essence. Maybe I… It doesn’t matter anymore. I will try again…

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  • ‘Making the Top Down Shooter Game: Aviator’ Unity Game Manual

    ‘Making the Top Down Shooter Game: Aviator’ Unity Game Manual

    1 and a half year ago, I made a game called Aviator. Then, I thought of writing its manual. And I recently checked my old stuff and realized that I should post it on my blog. At that time, I was learning Unity and its basics so, I never know a lot of techniques that…

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  • My Pixels: Four Shades – Strength in Man 0

    My Pixels: Four Shades – Strength in Man 0

    Count the colours, please. Are they 4? Ops, it’s 5. My mistake! It should be in the monochromatic category. I saw a video on YouTube in which someone was doing pixel art and it is my attempt to try to imitate him. (It is obviously not the same and he did it much better. And…

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  • My Pixels: Random Man 1

    My Pixels: Random Man 1

    Bored me, tried to do some pixel art. I did a lazy pixel art. And bothered uploading it on my blog. It is quite a long time since I did a 32×32 pixel art. Here, you can see a scaled version (128 by 128 pixels). Grid Size: 32*32

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