Bold Aesthetic Creative Games

An Indie Game Studio Developing Bold, Aesthetic & Creative Video Games

2015

  • C++ Programming Series: Pointers (Part 3)

    Pointers and Arrays are the same things! This statement might confuse you. How is this possible that pointers and arrays are the same? They never look to be same! This post will clear this point to you. Let’s get started with the code below. What will it print? Will it print the first member of…

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  • C++ Programming Series: Pointers (Part 2)

    In the previous post, we learned how to get the memory address of a variable and how to define a variable that holds the memory address i.e pointer. Suppose that there is a variable of the type int called number. We initialize it with value equals to 10. Now, suppose that it has a memory…

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  • My Pixels: Random Imagination 1

    My Pixels: Random Imagination 1

    This time, just an imagination of mine. Nothing fancy. It is just an abstraction from some point and reality from the other! But it is what one think about it. It feels like someone is going to start a journey along with some evil waiting for the opportunity to hurt you. Grid Size: 128*128

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  • C++ Programming Series: Pointers (Part 1)

    In this post, we are going to discuss pointers. But before proceeding, I just want to say that if you really followed all my posts till now then, Congratulations! You learned the basics of programming in general! But there are still a lot of basics in C++! C++ is a very old programming language but…

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  • C++ Programming Series: File I/O

    In this post, we are going to discuss input and output. No, I am not talking about cout, cin or any other methods we have discussed till now. I am talking about writing and reading files. For working with files, we need to include another header called fstream. There are three classes in it, for file…

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  • Developing a Game: SamuraiDuel

    Nowadays, I am developing a game called SamuraiDuel. It is going to be a 2D game and is built on OpenGL, SDL2, Box2D, and CEGUI all in the language, C++. Before starting to develop the game, I first developed the base of a very low-level Game Engine which I should call a GL Engine, GL SDK or…

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  • C++ Programming Series: References

    I believe that my series is getting complex with every post being published! This has to be done because we should also be getting more complex and more logical with every topic we discuss. Today’s topic is References. Before proceeding on, let us discuss a few problems with functions. The first one is that we…

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  • C++ Programming Series: Headers and Prototypes (Part 2, Last)

    In this post, we are going to discuss some confusions that you might have got in the previous post. You might have read #include “func.h” in that post and not #include <func.h>. Actually, both have different meanings! If we type angle brackets (<>) instead of double quotes (“”) for func.h, the compiler will check for…

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  • My Pixels: Temples in the Dark

    My Pixels: Temples in the Dark

    This really took time to draw! The trick is to use as many layers as possible and then, finally, putting all of them together to form a nice scene! I use GIMP and I recommend that to you as well. Grid Size: 128*128

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